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Meet the creatures

Nine creatures live on the plate in Creatures mode. Each has one rule, its own scene and its own way of reacting when you feed it or miss.

Play Creatures

Creatures
9
Mode
Creatures
Typical score
2 points per marble
Scenes
Pond, Deep Sea, Modern, Spaceship, Treetops, Meadow, Jungle, Dragon Cave
Hopping Frog on the plate in Marble Rumble

Hopping Frog

Scene: Pond

A frog hops between lily pads. Land a marble on the pad it is sitting on for 2 points.

Tip: Watch where it lands, then flick gently: the pad is a small target and the frog does not wait long.

Play with the Hopping Frog

Bucket Crab on the plate in Marble Rumble

Bucket Crab

Scene: Deep Sea

A crab scuttles round the rim with a bucket. Marbles in the bucket score 2; its shell knocks them away.

Tip: Aim for the open side of the bucket. A marble that hits the shell bounces back across the plate.

Play with the Bucket Crab

Robot Vacuum on the plate in Marble Rumble

Robot Vacuum

Scene: Modern

It trundles across the plate. Feed its front for 2 points. When full, it dumps marbles back out.

Tip: Only the front counts. When it empties itself, the marbles it drops are fair game for everyone.

Play with the Robot Vacuum

UFO on the plate in Marble Rumble

UFO

Scene: Spaceship

A UFO circles the plate. A marble resting in its beam is lifted away for 2 points.

Tip: The marble has to be resting, not rolling. Park one just ahead of the beam and let the UFO come to it.

Play with the UFO

Baby Birds on the plate in Marble Rumble

Baby Birds

Scene: Treetops

Five nests, one hungry chick at a time. Feed the one that is squawking for 2 points.

Tip: Only the squawking chick scores. Listen and look for the open beak before you flick.

Play with the Baby Birds

Moles on the plate in Marble Rumble

Moles

Scene: Meadow

Moles pop up from their holes. Bonk one with a marble for 2 points before it steals a marble.

Tip: Speed matters more than strength. A mole left alone takes a marble with it.

Play with the Moles

Snapping Plants on the plate in Marble Rumble

Snapping Plants

Scene: Jungle

Four flytraps open and close. The longer one has gone hungry, the more it is worth, up to 4.

Tip: Leave a plant alone for a while and it becomes the most valuable target on the plate.

Play with the Snapping Plants

Sleeping Dragon on the plate in Marble Rumble

Sleeping Dragon

Scene: Dragon Cave

Add marbles to its treasure for 2 points each. Six wake it, and its roar scatters the plate.

Tip: Count the treasure. If you are behind, the sixth marble is a good way to shake everything up.

Play with the Sleeping Dragon

Chameleon on the plate in Marble Rumble

Chameleon

Scene: Jungle

It changes colour every few seconds and only catches marbles of the colour it shows, for 3 points.

Tip: Wait for your colour. A marble sent at the wrong moment is wasted.

Play with the Chameleon

Common questions

What creatures are in Marble Rumble?

Hopping Frog, Bucket Crab, Robot Vacuum, UFO, Baby Birds, Moles, Snapping Plants, Sleeping Dragon and Chameleon.

Which creature gives the most points?

The Snapping Plants can be worth up to 4 points when left hungry, and the Chameleon gives 3 for a marble of the colour it is showing. Most others give 2.

What happens when the Sleeping Dragon wakes up?

After six marbles have been added to its treasure the dragon wakes and roars, scattering the marbles on the plate.

Ready to flick?

Marble Rumble is free, runs in the browser and needs no account or download.

Play Creatures